Automated image processing system
PROCESS TEXTURES.
SHIP MATERIALS.
Drop in one texture or a whole folder. TEXELMATIC preserves the source shape, builds the maps you need, and packages the result for your engine.
- Original aspect ratio retained
- Normal, roughness, AO, metallic and height
- Unity, Unreal, Blender and Godot exports
PRIMARY WORKSTATIONS / 01-02
The work starts here.
These are the main product. Every other module supports this texture-to-material workflow.
Bulk processor
Drop multiple source textures, retain every original dimension, create PBR sets, review results, and download complete packs.
- Folder-scale workflow
- Non-square input supported
- AI steps use points
PBR generator
Turn a source image into editable normal, roughness, metallic, AO and height maps with a live 3D material preview.
- Manual controls stay available
- Live Three.js preview
- Engine-ready packing
STANDARD OPERATING SEQUENCE
Input. Process. Export.
- 01 / LOADYour textures enter unchanged
Square, portrait or wide - the source dimensions remain the output dimensions.
- 02 / BUILDGenerate the useful maps
Use deterministic local processing, optional AI intelligence, or a mixture of both.
- 03 / DELIVERDownload a production pack
Export individual maps, complete ZIPs, or packed channels for your target engine.
OPTIONAL AI MODULE / POINTS ENABLED
Need a source texture first?
Describe a surface and TEXELMATIC can generate the source, make it tileable, and send it directly into the PBR workstation. This is a supporting paid workflow - not the front door.
How points will work downTEXELMATIC POINTS / PAY FOR PROCESSING
Clear costs. No mystery meter.
Points will pay for compute-heavy AI actions while local editing and manual PBR controls remain useful without burning credit. Every job will show its point estimate before it starts.
- 01Choose a packTop up when you need more processing.
- 02See the estimateModel, quality and batch size determine cost.
- 03Run with confidenceFailed work is designed to return reserved points.
One-time point packs fund AI processing; manual local tools remain free.
SUPPORT MODULES / 03-08
Everything around the core.
Useful specialist modules, intentionally one level below Bulk and PBR.