TEXELMATIC Automated Image Processing System
System online Model TXM-84 Texture operations console Build 2026.08

Automated image processing system

PROCESS TEXTURES.
SHIP MATERIALS.

Drop in one texture or a whole folder. TEXELMATIC preserves the source shape, builds the maps you need, and packages the result for your engine.

  • Original aspect ratio retained
  • Normal, roughness, AO, metallic and height
  • Unity, Unreal, Blender and Godot exports

PRIMARY WORKSTATIONS / 01-02

The work starts here.

These are the main product. Every other module supports this texture-to-material workflow.

STANDARD OPERATING SEQUENCE

Input. Process. Export.

  1. 01 / LOADYour textures enter unchanged

    Square, portrait or wide - the source dimensions remain the output dimensions.

  2. 02 / BUILDGenerate the useful maps

    Use deterministic local processing, optional AI intelligence, or a mixture of both.

  3. 03 / DELIVERDownload a production pack

    Export individual maps, complete ZIPs, or packed channels for your target engine.

OPTIONAL AI MODULE / POINTS ENABLED

Need a source texture first?

Describe a surface and TEXELMATIC can generate the source, make it tileable, and send it directly into the PBR workstation. This is a supporting paid workflow - not the front door.

How points will work down
AI TEXTURE INPUT3 POINTS / NEW IMAGE

Generate a tileable texture, then automatically build its PBR map set.

Selected run GPT Image Mini / Low quality / Fastest and most economical 3 Points per new image Cache hits and failed generations cost zero.
Preset:
Oak Bark -> AI texture -> full PBR output

This prompt-to-PBR flow uses AI to generate the source texture and map settings. See our AI Policy.

COMING NEXT

TEXELMATIC POINTS / PAY FOR PROCESSING

Clear costs. No mystery meter.

Points will pay for compute-heavy AI actions while local editing and manual PBR controls remain useful without burning credit. Every job will show its point estimate before it starts.

USAGE TICKETTXM/P
  1. 01
    Choose a packTop up when you need more processing.
  2. 02
    See the estimateModel, quality and batch size determine cost.
  3. 03
    Run with confidenceFailed work is designed to return reserved points.
Local toolsNO POINTS
AI texturesPOINTS
Bulk AI stepsPOINTS

One-time point packs fund AI processing; manual local tools remain free.

SUPPORT MODULES / 03-08

Everything around the core.

Useful specialist modules, intentionally one level below Bulk and PBR.

UNITYMetallic / smoothness packing
UNREALORM channel exports
BLENDERComplete material maps
GODOTReady-to-wire textures

REAL LOCAL PROCESS / SOURCE TO MAP SET

See what one image becomes.

The four outputs below are calculated in your browser from the exact source shown here. No mock output and no upload.

00 / SOURCE1200 x 800
TEXELMATIC example source image
Original colour and 3:2 aspect ratio retained.
01 / NORMAL
02 / ROUGHNESS
03 / AO
04 / HEIGHT