TEXELMATIC Automated Image Processing System
01 BATCH PROCESSOR MODEL TXM-84 SYSTEM ONLINE GEOMETRY LOCK: ACTIVE

Workstation 01 / Production batch system

Bulk textures in.
Complete PBR materials out.

Drop in texture sources and TEXELMATIC will preserve each image's shape, build the map sets, and package production-ready outputs without making you process files one at a time.

01
Shape preservedRectangles stay rectangular. No forced square output.
02
Cost shown first2 points per staged source-to-PBR job.
03
Failures refundedUnused reservations and failed work are released automatically.
04
Clean exportSeparate generated PNG maps with one albedo and no duplicate source images.
STORAGE CONTROLYour source files are temporary.

Bulk sources and outputs stay private to your account and never enter the shared Texture Library. Unfinished uploads are removed after 7 days of inactivity. Completed browser-delivery batches remain for 30 days; project-workspace batches remain for 180 days. You can delete the active batch immediately from its controls.

Operator access required

The processor is ready.
Your source files stay untouched.

Create an account to receive the launch allowance, stage up to eight files in a starter batch, inspect the exact point reservation, and run only when the manifest looks right.

  1. 1
    LoadPNG, JPG, or WebP sources
  2. 2
    InspectReview prompts, actions, and point total
  3. 3
    ProcessWatch every file and retry individual failures
  4. 4
    ExportDownload lean generated-map packages

REAL LOCAL PROCESS / SOURCE TO MAP SET

See what one image becomes.

The four outputs below are calculated in your browser from the exact source shown here. No mock output and no upload.

00 / SOURCE1200 x 800
TEXELMATIC example source image
Original colour and 3:2 aspect ratio retained.
01 / NORMAL
02 / ROUGHNESS
03 / AO
04 / HEIGHT

Bulk texture processing guide

Turn a folder of textures into production-ready PBR materials.

The Bulk Processor is built for artists and studios that already have source images and need the repetitive map work completed consistently. Every source remains private, keeps its original aspect ratio, and produces one reviewable material set.

01

Preserve every source

Upload PNG, JPG, or WebP textures without restyling or forcing them square. Each file stays independent throughout staging and review.

02

Generate complete PBR sets

Build normal, roughness, metallic, ambient occlusion, and height maps for every accepted source in one monitored processor run.

03

Export without duplicate waste

Download lean material folders containing one albedo and the generated maps, or retrieve the selected results as one batch ZIP.

Practical questions

Before you start

Does bulk processing change my original texture?

No. TEXELMATIC preserves the uploaded pixels, dimensions, orientation, and aspect ratio while deriving new PBR maps.

Are bulk-uploaded textures made public?

No. Bulk sources and outputs remain private to your account and do not enter the public Texture Library.

Can I process a folder from the command line?

Yes. The TEXELMATIC Bulk CLI can upload, start, monitor, resume, and download private batches from a terminal or build pipeline.

What is included in each material folder?

Each completed folder contains one albedo plus normal, roughness, metallic, ambient occlusion, and height PNG maps when those outputs complete successfully.