Workstation 01 / Production batch system
Bulk textures in.
Complete PBR materials out.
Drop in texture sources and TEXELMATIC will preserve each image's shape, build the map sets, and package production-ready outputs without making you process files one at a time.
Bulk sources and outputs stay private to your account and never enter the shared Texture Library. Unfinished uploads are removed after 7 days of inactivity. Completed browser-delivery batches remain for 30 days; project-workspace batches remain for 180 days. You can delete the active batch immediately from its controls.
Operator access required
The processor is ready.
Your source files stay untouched.
Create an account to receive the launch allowance, stage up to eight files in a starter batch, inspect the exact point reservation, and run only when the manifest looks right.
- 1LoadPNG, JPG, or WebP sources
- 2InspectReview prompts, actions, and point total
- 3ProcessWatch every file and retry individual failures
- 4ExportDownload lean generated-map packages
REAL LOCAL PROCESS / SOURCE TO MAP SET
See what one image becomes.
The four outputs below are calculated in your browser from the exact source shown here. No mock output and no upload.
Bulk texture processing guide
Turn a folder of textures into production-ready PBR materials.
The Bulk Processor is built for artists and studios that already have source images and need the repetitive map work completed consistently. Every source remains private, keeps its original aspect ratio, and produces one reviewable material set.
Preserve every source
Upload PNG, JPG, or WebP textures without restyling or forcing them square. Each file stays independent throughout staging and review.
Generate complete PBR sets
Build normal, roughness, metallic, ambient occlusion, and height maps for every accepted source in one monitored processor run.
Export without duplicate waste
Download lean material folders containing one albedo and the generated maps, or retrieve the selected results as one batch ZIP.
Practical questions
Before you start
Does bulk processing change my original texture?
No. TEXELMATIC preserves the uploaded pixels, dimensions, orientation, and aspect ratio while deriving new PBR maps.
Are bulk-uploaded textures made public?
No. Bulk sources and outputs remain private to your account and do not enter the public Texture Library.
Can I process a folder from the command line?
Yes. The TEXELMATIC Bulk CLI can upload, start, monitor, resume, and download private batches from a terminal or build pipeline.
What is included in each material folder?
Each completed folder contains one albedo plus normal, roughness, metallic, ambient occlusion, and height PNG maps when those outputs complete successfully.