TEXELMATIC Automated Image Processing System
Workstation 02 online Local map tools / optional AI TXM-PBR/84

Workstation 02 / PBR

PBR map generator

Load one source texture, inspect it live, then tune and export a complete material map set.

Uses the active tab, material preset, current sliders, masks, and source summary.

This refinement uses AI to interpret the material and suggest map settings. See our AI Policy.

Packed platform maps

Unity Standard: R metallic, A smoothness. Unity URP: R metallic, G AO, A smoothness. Unreal ORM: R AO, G roughness, B metallic.

Material pack

Exports albedo/base colour, source copy, normal, smoothness, roughness, metallic, AO, height, emission, Unity/Unreal packed maps, and manifest.json.

Drag to rotate. Wheel to zoom. Right drag to move.

Source picker

Choose an active colour slot, then click the part you want to isolate.

Selection mask

White changes. Black stays flat.

Generated normal

Updates with every slider change.

Generated smoothness

White is smooth. Toggle roughness for inverted output.

Generated metallic

White is metallic. Black is non-metal.

Generated AO

White is open. Darker areas are occluded.

Generated height

White is high. Black is low.

Generated emission

Bright pixels glow in the preview and export as an emission map.