TEXELMATIC Automated Image Processing System
Workstation 02 online Local map tools / optional AI TXM-PBR/84

Workstation 02 / PBR

PBR map generator

Turn one source image into editable normal, roughness, metallic, ambient occlusion, and height maps, then inspect the complete material in a live 3D preview.

Engine workflow

Set the channel conventions

Generic PBR · roughness · OpenGL / Y+. Separate maps plus every available packed-map recipe.

Profiles change map toggles, roughness/smoothness, green-channel convention, and packed exports. Your material tuning stays intact.

Output 512 × 512 px · source shape preserved

One prompt · one AI requestNormal · roughness/smoothness · metallic · AO · height · emission

Charged once per unique image. Reusing its inspection costs 0 points.

Sign in to use AI material inspection. Manual PBR tools remain free.

This single refinement request interprets the material and suggests settings for the complete PBR map set. See our AI Policy.

Packed platform maps

The active workflow is highlighted. Target ZIPs include only its recommended packed map; Generic includes every recipe.

Material pack

Exports the complete map set, the active engine workflow pack, and a manifest recording dimensions and channel conventions.

Drag to rotate. Wheel to zoom. Right drag to move.

Source picker

Choose an active colour slot, then click the part you want to isolate.

Selection mask

White changes. Black stays flat.

Generated normal

Updates with every slider change.

Generated smoothness

White is smooth. Toggle roughness for inverted output.

Generated metallic

White is metallic. Black is non-metal.

Generated AO

White is open. Darker areas are occluded.

Generated height

White is high. Black is low.

Generated emission

Bright pixels glow in the preview and export as an emission map.

REAL LOCAL PROCESS / SOURCE TO MAP SET

See what one image becomes.

The four outputs below are calculated in your browser from the exact source shown here. No mock output and no upload.

00 / SOURCE1200 x 800
TEXELMATIC example source image
Original colour and 3:2 aspect ratio retained.
01 / NORMAL
02 / ROUGHNESS
03 / AO
04 / HEIGHT

Image to PBR workflow

Create editable PBR maps from one source image.

Convert an albedo or photographed surface into a complete physically based rendering material. Each map remains independently adjustable, while the Three.js preview shows how normal detail, roughness, metalness, occlusion, and height work together.

01

Generate every core map

Derive normal, roughness or smoothness, metallic, ambient occlusion, and height maps from the same uploaded source.

02

Inspect the material in 3D

Rotate, zoom, pan, and relight a live material preview before committing to production-size exports.

03

Export for real workflows

Save individual PNG maps, a complete material ZIP, or platform-oriented channel packs for common engine workflows.

Practical questions

Before you start

What image should I use to generate PBR maps?

Use a flat, evenly lit surface image with minimal perspective, baked shadows, or specular highlights. Seamless albedo textures usually produce the cleanest reusable material.

Can I export roughness instead of smoothness?

Yes. The surface controls can output either roughness or smoothness, and the filenames follow the selected workflow.

Does the PBR generator require AI?

No. Map generation and editing run locally in the browser. Optional material intelligence can suggest settings when you explicitly request it.

Which maps are included in a material ZIP?

The export can include albedo, normal, roughness, smoothness, metallic, ambient occlusion, height, and supported packed-map outputs.