Workstation 02 / PBR
PBR map generator
Load one source texture, inspect it live, then tune and export a complete material map set.
Source picker
Choose an active colour slot, then click the part you want to isolate.
Selection mask
White changes. Black stays flat.
Generated normal
Updates with every slider change.
Generated smoothness
White is smooth. Toggle roughness for inverted output.
Generated metallic
White is metallic. Black is non-metal.
Generated AO
White is open. Darker areas are occluded.
Generated height
White is high. Black is low.
Generated emission
Bright pixels glow in the preview and export as an emission map.