Abyss Tealrgb(28, 89, 98)Main submerged reef base.
WORKSTATION 06 / WORLD MATERIAL SYSTEMS
AI biome material generator.
Describe the world once, then inspect terrain, prop, and effects recipes as one connected production system. Select any material to send its colour, surface, and mask direction into the next workstation.
MATERIAL DIRECTOR READY15 RECIPES / 3 LAYERS
01
BIOME DIRECTION
Define the world.
AI is contacted only when you ask for a new biome. The starter preview below is generated locally.
01B / SOURCE WORKSHOP
Extract or blend a starting system.
Both workflows run locally after their source data is loaded. Nothing is generated or charged.
Extract from a reference image
Choose concept art or a screenshot. TEXELMATIC samples dominant colour relationships and derives editable material suggestions without uploading the image.
No reference selected.
Blend two saved biomes
Choose two saved systems to begin.
Terrain
Primary
Props
Secondary
Effects/UI
Accent
02 / BIOME OVERVIEW
Bioluminescent Alien Coral Reef
A muted lagoon-and-coral base supports restrained cyan, lime, and rose bioluminescence. Keep terrain damp and mineral-soft, props organic and varied, and effects concentrated in th
CACHED AI SYSTEM15 MATERIALSGenerated from “Bioluminescent alien coral reef”.
03 / LIVE WORLD PREVIEW
See the material system together.
Choose a production variant locally. Locked recipes keep their exact values.
Bioluminescent Alien Coral Reef / ORIGINAL
3D preview loads only when selected.
Drag to orbit / wheel to zoom / right-drag to pan
PRODUCTION VARIANT
Original generated recipes are active.
0 LOCKED
Compare and combine production variants
Review three directions together. Click any mini material swatch to bring that version into the working biome.
Comparison ready. Your working biome is unchanged until you select a mini swatch.
Terrain materials
Select a material to inspect.
Only the active recipe opens in the inspector; the full layer stays readable at a glance.
Prop materials
Select a material to inspect.
Only the active recipe opens in the inspector; the full layer stays readable at a glance.
Effects/UI materials
Select a material to inspect.
Only the active recipe opens in the inspector; the full layer stays readable at a glance.
05 / SYSTEM CHECK
Check the biome as one system.
These checks run locally from the generated colours and surface recipes.
06 / SAVE & EXPORT
Take the whole system with you.
Download the production pack or copy lightweight values directly into another project.
ZIP includes the manifest, palette data, individual material recipes, and contact sheet.
Sign in to save this biome.
RECENT SYSTEMS
Load a saved direction.
Game biome design guide
Design a coherent biome material system.
A biome needs more than a palette. TEXELMATIC builds a connected set of terrain, prop, effects, and interface materials with editable colour, PBR response, prominence, and procedural mask guidance so a whole environment reads as one world.
Generate 15 connected materials
Direct terrain, props, effects, and interface accents from one world, level, or mood prompt instead of designing isolated swatches.
Preview the world as a system
Compare CSS and optional Three.js scenes, inspect individual materials, test local variants, and audit colour separation and emphasis.
Export and continue production
Download engine packages or specification sheets, or hand a selected material directly to the Noise and PBR workstations.
Practical questions
Before you start
What does the biome generator create?
It creates 15 editable material recipes divided across terrain, prop, and effects or UI layers, with colours, PBR values, prominence, and mask suggestions.
Can I preview the biome in 3D?
Yes. Keep the fast CSS diorama or load the optional Three.js low-poly scene with lighting, fog, orbit, zoom, and material highlighting.
Can I build a biome from an image?
Yes. The source workshop can extract an editable starter system from a local PNG, JPG, or WebP without uploading that reference image.
Which game engines can I export for?
The production export supports portable material data plus packages aimed at Unity, Unreal Engine, and Godot workflows.