AI SOURCE / GAME MATERIAL
Generate game textures, then finish the material.
Describe a surface, choose its style, engine, environment, and scale, create a tileable source, and move directly into editable PBR maps.
PRODUCTION DETAILS
AI is the source step—not the whole workflow.
- 01
PBR-friendly prompts avoid perspective, objects, and baked lighting
- 02
Generation context includes target engine and texture scale
- 03
Variation seeds create alternatives without overwriting cached work
- 04
Point estimate appears before provider-backed generation
REAL LOCAL PROCESS / SOURCE TO MAP SET
See what one image becomes.
The four outputs below are calculated in your browser from the exact source shown here. No mock output and no upload.
OPERATOR NOTES / FAQ
Questions before processing.
Which models can I choose?
TEXELMATIC presents outcome-focused Fast, Balanced, and Best options while keeping provider routing configurable.
Are generated textures automatically public?
Review the current library and privacy controls before generating; private asset defaults remain a roadmap item.
Can it generate the PBR maps too?
Yes. Auto-generate prepares a tileable source and opens the PBR workflow with material intelligence enabled.