MAP CHANNEL / NORMAL
Generate a normal map you can actually tune.
Build surface direction from luminance, then adjust strength, smoothing, height response, masking, tiling, and green-channel orientation while watching the material react.
PRODUCTION DETAILS
Control the relief, not just the download.
- 01
Strength, smoothing, contrast, and midpoint controls
- 02
Picked-colour strength and protected-region response
- 03
Tileable edge processing for repeating materials
- 04
Original-resolution PNG and material-pack exports
REAL LOCAL PROCESS / SOURCE TO MAP SET
See what one image becomes.
The four outputs below are calculated in your browser from the exact source shown here. No mock output and no upload.
OPERATOR NOTES / FAQ
Questions before processing.
Can I flip the green channel?
Yes. Toggle the green channel to match the normal-map convention used by your engine.
Can I limit normals to one colour?
Yes. Pick up to two source colours and control their normal strength independently.
Does it run locally?
The deterministic map renderer runs in your browser; optional material intelligence uses points.