SOURCE IMAGE / COMPLETE MATERIAL
Turn an image into a complete PBR material.
Load a texture, keep its original proportions, inspect every generated channel, and export the material without surrendering manual control.
PRODUCTION DETAILS
One source. Production-ready outputs.
- 01
Normal maps with strength, smoothing, and green-channel control
- 02
Smoothness or roughness with remapping controls
- 03
Metallic, ambient occlusion, and height maps
- 04
Unity, Unreal, Blender, Godot, and general PBR packaging
REAL LOCAL PROCESS / SOURCE TO MAP SET
See what one image becomes.
The four outputs below are calculated in your browser from the exact source shown here. No mock output and no upload.
OPERATOR NOTES / FAQ
Questions before processing.
Does TEXELMATIC resize the source?
No. PBR outputs preserve the source width, height, and aspect ratio.
Can I edit the maps?
Yes. Each map has dedicated controls and a live material preview before export.
Is manual PBR processing free?
Yes. Local editing remains available without spending TEXELMATIC points.