TEXELMATIC Automated Image Processing System
Workflow onlineModel TXM-84SOURCE IMAGE / COMPLETE MATERIAL

SOURCE IMAGE / COMPLETE MATERIAL

Turn an image into a complete PBR material.

Load a texture, keep its original proportions, inspect every generated channel, and export the material without surrendering manual control.

PRODUCTION DETAILS

One source. Production-ready outputs.

  1. 01

    Normal maps with strength, smoothing, and green-channel control

  2. 02

    Smoothness or roughness with remapping controls

  3. 03

    Metallic, ambient occlusion, and height maps

  4. 04

    Unity, Unreal, Blender, Godot, and general PBR packaging

REAL LOCAL PROCESS / SOURCE TO MAP SET

See what one image becomes.

The four outputs below are calculated in your browser from the exact source shown here. No mock output and no upload.

00 / SOURCE1200 x 800
TEXELMATIC example source image
Original colour and 3:2 aspect ratio retained.
01 / NORMAL
02 / ROUGHNESS
03 / AO
04 / HEIGHT

OPERATOR NOTES / FAQ

Questions before processing.

Does TEXELMATIC resize the source?

No. PBR outputs preserve the source width, height, and aspect ratio.

Can I edit the maps?

Yes. Each map has dedicated controls and a live material preview before export.

Is manual PBR processing free?

Yes. Local editing remains available without spending TEXELMATIC points.