ENGINE EXPORT / BLENDER
Build a complete Blender PBR texture set.
Generate the common Principled BSDF inputs, adjust each response with a live preview, and export clearly named maps for a Blender material.
PRODUCTION DETAILS
The maps Blender expects, kept editable.
- 01
Albedo/base colour source
- 02
Normal, roughness, metallic, and ambient occlusion
- 03
Height map with independent colour-selection controls
- 04
Manifested ZIP for repeatable asset handoff
REAL LOCAL PROCESS / SOURCE TO MAP SET
See what one image becomes.
The four outputs below are calculated in your browser from the exact source shown here. No mock output and no upload.
OPERATOR NOTES / FAQ
Questions before processing.
Does TEXELMATIC create a .blend file?
No. It exports standard texture maps that can be connected to a Principled BSDF material.
Can height drive displacement?
Yes. The height output can be used for bump or displacement depending on your Blender setup.
Are maps standard PNG files?
Yes. Individual outputs and the complete pack use PNG textures.