MAP CHANNEL / SURFACE
Shape roughness and smoothness from your source.
Remap luminance into a surface response, choose roughness or smoothness output, reuse colour masks, and inspect highlights before saving.
PRODUCTION DETAILS
A surface map matched to your workflow.
- 01
Contrast, midpoint, black-level, and white-level controls
- 02
Optional shared colour selection mask
- 03
Live lighting presets and adjustable light direction
- 04
Correct naming inside complete material packs
REAL LOCAL PROCESS / SOURCE TO MAP SET
See what one image becomes.
The four outputs below are calculated in your browser from the exact source shown here. No mock output and no upload.
OPERATOR NOTES / FAQ
Questions before processing.
Can I export smoothness instead?
Yes. The surface channel switches between smoothness and roughness output and filenames.
Can I preview reflections?
Yes. The live PBR platter updates the material response as controls change.
Is the source aspect ratio retained?
Yes. The exported surface map matches the source dimensions.