Biome library
Biome material library for game environments.
Browse complete terrain, prop, effects, and interface material systems, then reopen any biome for editing, 3D preview, or engine export.
Showing 1-7 of 7 biome groups.
Game environment collection
Explore complete biome palettes and material recipes.
Each saved biome is more than a colour palette: it is a connected environment system containing terrain, prop, effects, and interface recipes. Open one as a production starting point and adapt every material locally.
Browse complete biome systems
Search saved worlds by direction, colour, material role, creator, or community tags rather than starting every environment from zero.
Inspect variations and recipes
Compare related biome directions and reopen the selected set with all 15 material recipes available for inspection.
Adapt and export
Change colours, PBR response, prominence, and mask guidance, preview the scene, then export an engine package or specification sheet.
Practical questions
Before you start
What is stored in a biome library entry?
A biome entry includes source palette groups and 15 connected terrain, prop, effects, and UI material recipes with PBR and mask guidance.
Can I edit a saved biome?
Yes. Open it in the Biome Generator to edit individual materials, test variants, inspect the 3D scene, and create exports.
Can a biome material become a texture mask?
Yes. Select a material and send its colour and mask recipe to the Noise Generator or its surface direction to the PBR tool.
Can I create a variation without changing the saved entry?
Yes. Load the biome as a starting point, adjust or regenerate the working system, and save the new result separately when signed in.