TEXELMATIC Automated Image Processing System
Workflow onlineModel TXM-84ENGINE EXPORT / UNITY

ENGINE EXPORT / UNITY

Pack metallic and smoothness maps for Unity.

Create the editable source channels first, verify the material visually, then export Unity-oriented packed textures with the rest of the PBR set.

PRODUCTION DETAILS

From source art to Unity import folder.

  1. 01

    Metallic response with colour-selected material regions

  2. 02

    Smoothness derived from the editable surface channel

  3. 03

    Packed Unity map alongside normal, AO, and height

  4. 04

    Stable material-based filenames and manifest metadata

REAL LOCAL PROCESS / SOURCE TO MAP SET

See what one image becomes.

The four outputs below are calculated in your browser from the exact source shown here. No mock output and no upload.

00 / SOURCE1200 x 800
TEXELMATIC example source image
Original colour and 3:2 aspect ratio retained.
01 / NORMAL
02 / ROUGHNESS
03 / AO
04 / HEIGHT

OPERATOR NOTES / FAQ

Questions before processing.

Which channel contains smoothness?

The Unity export packs smoothness into the metallic texture's alpha channel.

Are unpacked maps included?

Yes. Full material packs include individual source maps alongside the packed output.

Can I keep non-metal areas black?

Yes. Picked and unpicked metalness controls let you separate material regions.